1. Picard, Rosalind W., "Does HAL Cry Digital Tears? Emotion and Computers",
    HAL's Legacy: 2001's Computer as Dream and Reality, Ed. David G. Stork,
    MIT Press, Cambridge, Massachusetts, 1997. 278-303.

  2. Antonio R. Damasi, Descartes' Error: Emotion, Reason, and the Human Brain,
    Avon Books, New York, 1994

  3. http://www.ai.mit.edu/projects/humanoid-robotics-group/kismet/kismet.html
    Cynthia Breazeal et al, Kismet Homepage.

  4. M. Rosenblum, Y. Yacoob and L.S. Davis, Human Emotion Recognition from Motion Using a Radial Basis Function Network Architecture, IEEE Workshop on Motion of Non-Rigid and Articulated Objects, Austin, 1994.
    http://citeseer.nj.nec.com/rosenblum94human.html

  5. F. Piat, N. Tsapatsoulis, Exploring the time course of facial expressions with a fuzzy system, http://www.image.ntua.gr/~piat/papers/ICME/575.htm

  6. TiVo Homepage, http://www.tivo.com/

  7. "Video games may lead to better health through new NASA technology",
    Journal of Aerospace and Defense Industry News. Aug. 15th, 2000.
    http://www.aerotechnews.com/starc/2000/081500/Video_Games.html

  8. Mayer, J.D. & Salovey, P. (1993). The intelligence of emotional intelligence.
    Intelligence, 17, 433-442.

  9. The Cognition and Affect Project,
    http://www.cs.bham.ac.uk/~axs/cogaff.html.

  10. Carlos Gershenson, Modelling Emotions with Multidimensional Logic,
    http://www.cs.bham.ac.uk/~axs/cogaff.html

  11. Jean-Marc Fellous, Eva Hudlicka, The Emotion Home Page,
    http://emotion.salk.edu/emotion.html







This site copyright Jason Walton, 2000